QUINN WASSER, sailor neptune
Dec 7, 2014 22:30:14 GMT -8
Post by QUINN WASSER on Dec 7, 2014 22:30:14 GMT -8
QUINN KELSEY WASSER
Reincarnation of Sailor Neptune
Nicknames: N/A
Gender: Female
Apparent Age: 18
What “Era” do they hail from? Modern Age
Hobbies: Musical theatre, travel, drawing, debates, street performance (violin).
Bad Habits: A lack of physical exertion, enigmatic behaviour, controlling behaviour, klutz.
Personality: Quinn is a courteous and patient creature, and almost the shining example of dignity and grace. Her demeanour is to always provide a view of calm composure, with a small flirtatious smile and a playful coy behaviour. She is outgoing and hardly the definition of shy.
However, if Quinn were to have a glaring social fault, it would be her brutal honesty. While she does know how to keep her mouth shut about her opinion, should anyone ask her for it, she will provide it with full gusto. She follows her heart more than her mind, making for some very awkward decision-making that could potentially be hurtful to those around her. She's also a risk-taker, not always thinking of the consequences. She rarely fully trusts others, and is fully willing to admit that she can be manipulative when she needs to be.
Family and Close Ties:
EDWARD WASSER - Papa Wasser is a serious and yet a loving man. He is the Drax of the Wasser family; a very literal and kind man, yet violent and cruel when his family is threatened or provoked. He likely went into a fit of rage when he found out that his baby girl was dead, and would be the first to cry when he found that she was alive and well again.
SERAH WASSER - Mama Wasser is a jovial and comedic individual who seems to have the aura of a child. She always enjoyed Christmas far more than her husband or kids, and was always the one to keep everyone in good spirits in the family. She was the first to calm Papa with a, "No, really, Ed, we're fine." and the first to be there to lend a hand, a joke, or an ear.
AIDEN WASSER - Aiden Wasser is the twin brother of Quinn Wasser, and while the two of them were very different creatures, Aiden was like the yin to her yang. Where she was dreamy, artistically expressive, and distant from others, Aiden was the critical thinker, the outgoing child, and the scientist. The two of them complimented each other, and Quinn will be heartbroken when she realizes that she'll never see her big brother again.
JOSEPHINE HANSON - While she has never met the giant, androgynous piece of lady-killer that is Josephine Hanson, she likely will, and she will likely fall in love. Fate always has to work in mysterious ways, and red cords will never change.
History:
Quinn is technically the youngest in her family by a timespan of minutes, her twin Aiden being the eldest child. The two of them were born to a middle-class family who worked for their wages, and were very proud of the work that they did to keep the family afloat. The typical factory workers, who will sit down and read in the evening and put in their eight hours in the daytime. She, however, was a more artistic sort of creature. She often tried to drag her other half through her games of fiction and imagination, a habit which extended to the kids at the playground.
While her interests were very different from Aiden's, the two of them were still very close. They spent their days in their different worlds, but at the end of the day, they were still very close as brother and sister. The family moved to Japan when the twins were about six or seven, allowing them to grow up and flourish enough that they could fit in, but keeping them old enough that they still remembered some memories of their home. When they reached middle school, Aiden developed a passion for mathematics and business, while Quinn went into the arts and music. Quinn poured her soul and life into music, drama, violin and musical theatre, finally graduating from high school with enough experience and extra-curricular activities in the subjects to consider herself semi-proficient.
But then she died. In her time, it was due to some tampering from Chaos itself. She started to work at a radio station, when she was influenced by a plot to take the energy of listeners. She found out too much, found out their plot, and before she could notify anyone or even defend herself, she was killed by the attackers. Now she's in a very magical place, with no idea of how she got there, she assumed that she's died, and that this is the afterlife that she's been condemned to. Someone had better start informing her of what is going on.
The Other Me
Planetary Ties: Neptune
Planet Affiliation: Sailor Senshi/Neptune Princess
Alias: Sailor Neptune
Element or Emotion of Influence: Water/Oceans
Senshi/ Knight Description: A teal uniform with blue bows, a golden tiara with a teal jewel, a pair of teal high heels with straps around the ankles, wrist-length gloves, and a little skirt that's just perfect in her opinion.
Other Important Information: N/A
Backbone (Stats)
Stats (15 base)
Body: 3 + 1 = 4
Mind: 1 + 5 = 6
Soul: 11
Health Points: (4 + 10) x 5 = 70
Energy Points: (7 + 10) x 5 = 85 + 50 (post-transformation) = 135
Attack Combat Value: (4 + 7 + 10)/3 = 7
Defense Combat Value: 7 - 2 = 5
Senshi/Knight Powers (Bought with Power Points): (15 Base + 4)
(Name - Current Level - Points Spent - Description/Notes)
ITEM OF POWER: Deep Aqua Mirror - Level 2 - 4 Points - The Deep Aqua Mirror is an item used by Sailor Neptune to see visions of the future. It had other attributes as well, but these are the only ones that she's able to use at this time.
precognition - Neptune can use the mirror once a week to see definite visions at will. She will use the mirror to try to divine what her unwelcomed visions truly mean.
ITEM OF POWER: Submarine Violin - Level 1 - 3 Points - Neptune uses the Submarine Violin to power her Senshi Attacks, the first being Aqua Rondo.
senshi attack: aqua rondo - Level 1 - Neptune uses the Submarine Violin to play a song, using a combat turn to charge (slow). At the end of the charge, Neptune fires an aqua blue bolt of light that splits into several bolts, with the spreading effect, and does 10 points of damage to all targets. Let my bullets make you dance.
COMBINED ATTACK - Level 2 - 2 Points - Neptune can combine her attacks or her energy with up to two other people.
ENERGY WELLSPRING - Level 5 - 5 Points - Neptune gains 50 EP after transformation.
REJUVINATION - Level 3 - 3 Points - Neptune can regenerate her own HP or EP by 30 Points in an intense moment.
TELEPATHY - Level 1 - 2 Points - Neptune's telepathy isn't as up to snuff as it used to be in the old days. She can pick up loud thoughts off of humans and guardian animals.
Natural Attributes: (15 Base + 8)
(Name - Current Level - Points Spent - Description/Notes)
! MIND - Level 5 - 5 Points - Increases Mind stat by 5.
! BODY - Level 1 - 1 Point - Increases Body stat by 1.
SIXTH SENSE - Level 4 - 4 Points - Her Sixth Sense has SENSE SPIRITS I, SENSE SPIRITS II, DETECT EVIL and DETECT ITEMS OF POWER.
PRECOGNITION - Level 4 - 4 Points - Fate has a job for Neptune, and that is to receive crazy and disconnected visions, so that she can piece them together. She has zero control over it... for now.
HIGHLY SKILLED - Level 1 - 2 Points - +10 Skill Points.
ART OF DISTRACTION - Level 3 - 3 Points - Can distract a small crowd of people or animals. (1 - 10)
ADDITIONAL POWER POINTS - Level 2 - 4 Points - +4 PP.
Defects: (8 + any auto defects you pick up)
(Name - Points Earned - Description/Notes)
HONEST TO A FAULT + +1 Bonus Points - She won't lie about anything serious. She'll certainly refrain from speaking, but don't ask her opinion on something. Ever.
ITEM DEPENDENCY - +1 Bonus Points - RANK TWO: She depends on three or more Items of Power.
PHOBIA: SHARP OBJECTS - +1 Bonus Points - She becomes visibly uncomfortable around sharp objects, especially ones that are being thrown at her. While the sharp object is guided by a hand, she is visibly more calm, but should a sharp object come flying through the air, she will do everything to avoid it, including not emerging from cover well after it's too late or the threat is gone.
REOCCURRING NIGHTMARES - +1 Bonus Points - These damn precognitive visions are playing with her head, and she often has nightmares about the visions that she's seen, no matter how violent they may be.
SIGNIFICANT OTHER - +2 Bonus Points - The Senshi of Uranus, whoever that might be. The red cord of Fate is not so easily broken, not even by lifetimes.
SERVITUDE - Level 1 - +1 Bonus Points - Neptune answers only to two in this universe; the reigning monarch of the Sol System and to her red-threaded lover of fate, Uranus. While she is not compelled to transform against her will, she is prone to give her life, and even the universe, before seeing her Uranus hurt, and almost the same effect occurs for the Moon Princess or Queen.
UCD: DETACHED - Level 1 - +1 Bonus Points - She can be seen as very cold, and in a way she is. While she is charismatic, she is also capable of leaving someone to hang dry in order to keep her own interests safe.
Skill Points (30 Base + 10 Highly Skilled)
(Name - Current Level - Points Spent - Description/Notes)
WRITING - Level 4 - 4 Points - She has the ability to write both stage scripts and sheet music at a highly proficient level. She has also dabbled in the writing of novels as well here and there.
VISUAL ARTS - Level 2 - 4 Points - Stage building, interior decorating and understanding how to disguise what shouldn't be seen.
PERFORMANCE ARTS - Level 5 - 10 Points - Her passion and dedication to Performance Arts, especially to music and violin, has her performing at a nearly professional level. All she was waiting for was her big break.
INTIMIDATION - Level 2 - 6 Points - Her acting skills have offered her a unique gift; the ability and even the understanding of the human body to project an intimidating presence. Her words are her weapon in this case, and her tone of voice to make her enemy understand that she means business.
DISGUISE - Level 2 - 6 Points - Through character acting and tricks with make-up, she can make herself or another look far enough from another person that it could be questionable. It's certainly no substitute for the disguising aura of a fuku but it does its job.
CONTROLLED BREATHING - Level 3 - 9 Points - Due to her training in music, Quinn can control her breathing. Like. REALLY well.
COOKING - Level 1 - 1 Point - Gotta survive somehow.