Jack Lige: Gunman, Rider... Kunzite?
Dec 2, 2014 6:52:31 GMT -8
Post by Jack Lige on Dec 2, 2014 6:52:31 GMT -8
Jack Bartosz Lige
Nicknames: Jack the Knife; Tall, Dark, and Snarky; Jack B. Goode; Loathsome Jackson; Black Bartosz, Mangler of Macedonia; Sniper Jack.
Gender: Male
Apparent Age: Mid-twenties. 26, at least.
What “Era” do they hail from: Modern Age, ~2020 A.D.
Hobbies: Going for solitary walks or motorcycle rides; Target practice; Reading; Sleeping; Deep philosophical debates and conversations; Cooking.
Bad Habits: Drinking; Intentionally irritating certain people to a breaking point; Not being able to keep his mouth shut at certain times, which really blends into the previous bad habit; Jack indulges in a bit of outraged violence when the situation warrants, such as being faced with gross incompetence, having his personal space invaded or his motorcycle/guns touched or toyed with without permission, or being woken up in the middle of a nap.
Personality: Jack is a stoic man. Well - most of the time. When left to his own devices, he's stoic, not showing much emotion, keeping his face inexpressive and impassive. When around company, though, he tends to be more expressive, seeming much more jovial and chipper, cracking a little smile, keeping his body language loose and laid-back. He's friendly, most of the time, especially around friendly acquaintances or friends. He maintains a friendly demeanor around most people, essentially, and he is content to sit back and listen or watch as others interact, unless he's directly addressed or asked for an opinion - or, unless he gets really interested in the topic at hand.
He's always all-too-happy to let loose a bit of sarcasm, though most of the time he manages to keep the quips and smart-ass sayings in his head - he's well aware of the saying "if everybody thinks you're a fool, better to keep your mouth shut, than to open it and remove all doubt". It's almost hard-wired into him, it seems, though, and if the person provoking him is somebody he's been at loggerheads with before, it's hard for him to keep from letting his mouth do the talking before his brain engages.
Speaking of his mind, he often thinks to himself as if he were in a film noir setting - mentally conversing with himself, providing a little running narrative or dialogue on current events, unnecessarily commenting on things as if speaking to an audience besides himself. It's sort of a metaphysical thing in that both: He's aware of it occurring without his conscious thought and just happening second-nature, like breathing; And he's sometimes commenting on this noir train of thought in his own head in a strange way of mentally conversing with himself. Every once in a while he'll take a second or four of real-time for him to get done having a conversation with himself, or to finish his Sam Spade-esque personal monologue.
Jack always tries to keep a laid-back persona. Relaxed, comfortable, but not unaware of his surroundings. He aims to project an aura of tension-easing casualness, whether he's among friends or not-friends. For the former, it's to maintain a positive atmosphere and not make anybody nervous or jumpy; For the latter, it's to not make anybody prematurely nervous, so they'll think the man dressed in suave charcoal-grey business-casual attire is a simple, laid-back stig - and not a bleeding-edge killer who'd just as soon beat them with a pool cue until they came down with a severe case of detached retinas, as much as he'd smile and shake their hand. Jack is a nice person - until it's time for him to not be nice. And even then, he's every bit the consummate professional that his contract and price used to warrant. Very rarely does he get outwardly mad, he'll just shake his head, sigh, or rub the bridge of his nose in exasperation - and probably give a quick bit of sarcastic banter, bemoaning his current situation.
Appearance: Jack stands at about six feet even - he swears he used to be a mite bit shorter, but the details are a bit hazy, as are most things from his past life. Lives? Whichever. He has a plain face, with an unambiguously masculine jawline that doesn't stand out too much, cheeks that are more shallow than round or fat, eyes set back a bit in his face. He seems like a bit of a gauntly, hawkish fellow, if examined very closely. A close-cut bit of charcoal hair sits atop his head, and a bit of five o'clock shadow usually adorns his face - he keeps his facial hair neatly trimmed, so as not to look too unkempt, but he likes the rugged nature it lends to his appearance. His skin is a bit more pale than the average person's - not in an unhealthy way, or in a way that would imply he doesn't get a lot of sun. It just lacks a bit of the same pigment that is common in most other people normally seen.
His body is wiry, thin limbs and a laid-back posture most of the time. This doesn't mean that he's weak - his physique is that of a runner's, with lean, tightly-corded muscle tone, built from exercises like isometrics and cardio, running, and the natural exercise of riding heavy-duty motorcycles, swinging and maneuvering them around roads and corners at high speeds and high physically-stressing forces. He doesn't exactly tower over a lot of people, but he's not prone to being hassled, projecting his body language even at rest. That hundred and sixty or so pounds he weighs can be put to good use!... especially from a distance, where the major contributing factors are air density, windspeed, gravity, inertia, and the Coriolis Effect. His hands are pretty dextrous, with long, slender fingers that, while good for grasping tools and finely manipulating delicate things like levers, switches, bolts, wrenches, and triggers, are not fragile or frail. He's attained more than a few busted knuckles and bloodied fingers to know his limits when it comes to hands-on scenarios - and he's got some good limits, apparently.
He has few outwardly apparent features. One of which is his eyes: They're a pair of striking, gunmetal-blue eyes, sharply visible in most any lighting or atmosphere, and when the light catches them just right, they can seem hard and intimidating, like looking into the barrel of a loaded gun - or warm and comforting, like looking into the sky after a soft downpour of rain. He has a way of angling his facial features, canting eyebrows and flaring his nostrils, widening or narrowing his eyes, to provide a big array of nonverbal signals: Surprise; Affection; Humor; Longing; Seething, blinding fury. Jack's eyes are expressive windows into whatever sort of soul he has, and it's one of the reasons he doesn't really make a lot of eye-contact with anybody - he sees them as a sort of vulnerability, and not just a physical one. They're something that more than a few people have found hard to forget about him, and that can sometimes be a negative thing.
Jack tends to dress pretty casually most of the time - what would usually be considered "business casual", in the normal world: a plain collared cotton shirt; a pair of greyish-blue, comfortable boot-cut jeans, good for work or for riding or running; a pair of all-purpose boots, rising to about the lower third of his shins, not too heavy so as to not tire him out, but still hardy enough to withstand a lot of abuse; a collared, charcoal-grey suit jacket, usually buttoned up two-thirds of the way; and, most of the time, a rifle-green necktie tie in a Half Windsor knot. More often than not, he wears a pair of dark brown, Corinthian-shaded leather driving gloves, that are thick enough to provide some protection for his hands while riding/driving, but still very slim and comfortable to have on as casualwear and not stand out too much.
Why/How did they get corrupted by Chaos: In the most readily-apparent past life in his memories, Jack remembers doing a lot of things: Good things, and bad things; A lot of the time, it seemed to him like the bad outweighed the good. He had an understanding of what was morally "Good" and "Bad", a grasp on the fundamentals, but, as far as he can remember, his past self wasn't too concerned with morality. When he awoke, he didn't have too many memories of doing much good in his past life - and it felt a hell of a lot easier to start listening to the appealing whispers of Chaos, than to try doing something, anything else. He doesn't have a contract and mental conditioning compelling him to blindly obey something or somebody, he just has his own intuition. For now, that means he's going with what seems like the most natural to the neutral, morally-unfettered sort of person he used to be him, Chaos, darkness - but that doesn't mean he's wholly convinced it's the best thing to do, just the only thing that he can do.
Family and Close Ties: Parents: Natural, deceased; Adopted, deceased.
Jack faintly remembers having people he had good relationships with in his most... recent, past life - whether or not his memories will get any less hazy after he fully "wakes up" from this whole apparent reincarnation business, is unknown. Friends? Acquaintances? He doesn't recall too thoroughly, yet. Mostly, he remembers his most recent employer, some Canadian with a penchant for ruthlessly pursuing efficiency... and an obsession with Nanaimo bars and Dr. Pepper, for some reason. Definitely not family, but... definitely close enough to his definition of a friend to warrant being positively committed to memory.
History: The life of Jack Bartosz Lige is... peculiar, to say the least. Starting off in a small, nondescript, ambiguous section of pre-breakdown Yugoslavia, Jack was raised to be a worker by parents he doesn't care to remember or think too hard about. About eight years' worth of memories of his conscious life remain locked away in a dark corner of his mind, covered in chains, concertina wire, and Hello Kitty band-aids. You know. To cover up the cracks. That's not even getting into the more dicey tidbits of his career choice - but more on that later.
The young Jack was whisked away from a life of outrunning bear-tackling dogs and training his breathing to more accurately fire a rifle, and brought to a lovely adopted home in glorious Scotland! He faintly remembers his step-parents, warm, but stern people, who saw the potential in a boy who, even if he might not like the job he may be given, would do it to the best of his abilities. His father taught him how to cook, how to take a punch - and how to give a punch, and how he should always take joy in the work that he did, especially if it paid well.
His mother taught him how to fix a motorcycle - specifically, she taught him how to rig one to either go about twenty miles-per-hour faster than the local speed limits permitted, OR how to make one explode when the clutch lever was depressed. With a bit of help from his father, of course - it was a family effort.
Jack had a bit of a lonely childhood, going through the schooling system in Scotland. He doesn't remember much about it, glossing over the time period, just remembering that he didn't make many friends - acquaintances, sure, but not somebody he'd call a "friend". As soon as he finished school, he started looking for jobs. He would do some occasional work around his little town, working as a handyman of sorts - if a toaster was broken, if a car's motor wouldn't turn over on the colder mornings, or if a shotgun magazine needed to hold a few extra shells, Jack was the person to call. After a few years, this turned towards more... "illicit" problem-solving. This is where the "dicier" bits of his life come into play.
Jack got to be good with firearms. Really good. Very noticeably good - needless to say, there was no shortage of people willing to hire him on for this set of skills. Wealthy people, willing to hire him for his affinity for efficiency, his flexibility, and the fact that no matter where the needle of his moral compass pointed, he would abide by what his contract and mental conditioning compelled him to do. There were a lot of people who found this to be a positive thing.
People like the man who ran Elysium Enterprises.
Jack, admittedly, had a hell of a time in Tokyo. As far as he can recall, anyway - what started off as a trip to some mountain islands off the coast of some Western-European country, was derailed by Jack accidentally boarding the wrong plane, and not realizing it until he had awoken from a mid-flight nap... half-way to Japan. A short half-year spent in Tokyo, and he managed to get lost several times, slum around in a cheap hotel, inherit a big-ass behemoth-relic of a motorcycle from an old man who ran a run-down Atari repair shop, before he was finally contacted by some intriguing Canadian who ran an equally-intriguing company; said that he needed a general-purpose handyman. A troubleshooter.
Well, if there was one thing Jack could do, and do scarily well, it was shoot things that were troublesome. And so, a beautiful career as a hitman/cook/mechanic/co-op gaming comrade between Jack and the Zodiac began. There were gaming marathons, motorcycle rides, explosions, a cosplay convention that ended up with him being warped into the Youma-'verse for two hours, helicopter rides off balconies while flipping a group of Senshi and Knights off... it seemed like the good times would never end.
The good times ended, unfortunately enough, when after a night of drinking Absinthe that he couldn't even taste, and watching too many repeats of Pulp Fiction, Jack tried combining the best aspects of a Fully-Automatic Shotgun, and the Manual Transmission/Clutch/Gearing of one of his motorcycles. At least, that's how he thinks he died... it's a bit hazy.
The Other Me
Planetary Ties (If Not Corrupted by Chaos): Venus
Chaos Alias: Austur - optionally, the Lord of Lambency.
Chaos Agent Description: This iteration of the Heavenly Lord of the Southern Winds appears as an imposing figure, standing at seven feet tall in a suit of plated armour. The dark alloy of the armour is incredibly bleak, and seems to almost suck in any ambient light around the figure, giving him a foreboding and malevolent aura. A cape of deep ochre cloth is attached to the armour like a mantle, spanning the shoulders and parts of the collar, providing a bit of dramatic flair. Austur usually goes without his helmet, leaving his head unarmoured, his features more gaunt and intimidating, eyes sharp, hair lightened to an unsettling shade of white - he is a figure knightly in appearance, but one that has been undeniably tainted by the touch of Chaos.
Other Important Information: Jack's pair of fingerless gloves aren't repositories of great energy or anything - but they're items of personal significance to him, and they serve as sort of a crutch for when he uses his Chaos-gifted abilities. They change into a pair of ornate, but functional gauntlets when he transforms, and are the point through which he channels his will and, unconsciously, his Chaos Magic. Without them, he'd be unable to transform or use Chaos Magic at all.
Backbone (Stats)
Stats (15 base)
Body: 8 [5 + 3 Points]
Mind: 6 [5 + 1 Point]
Soul: 8 [5 + 3 Points]
Health Points: 80 (Body + Soul) x 5
Energy Points: 70 (Mind + Soul) x 5
Attack Combat Value: 9 [7 + 2 Combat Mastery] (Body + Mind + Soul)/3
Defense Combat Value: 7 Attack Combat Value - 2
Chaos Energy Powers (Bought with Power Points): (15 Base + 4)
(Name - Current Level - Points Spent - Description/Notes)
~Chaos Agent Attack - Level 2 - 7 Points [One Level 2, one Level 1 attack]
-Archon Burst: Austur raises his open left hand palm-up in the air, before grasping it at the wrist with his right and aiming it towards a target, throwing a white beam of light or energy at his target of choice. It's long-ranged, but it has a concussive wave of recoil-like force from all the energy being unleashed at the target, it requires that he manually drop his shield [if it's up], and it takes a few seconds for him to actually fire it off. [Long-Range; Back Blast; Drop Shields; Slow; Level 2, 10 EP, 40 Damage, 5kM range]
-Flash-Fire: Austur brings his hands in close and harnesses his shields' energy, hunching over and bringing his palms together - before flinging his fists out to his sides, breaking the circuit and letting it all out in one blinding, sphere-like blast of light and destructive, malevolent intent. He is unable to move in the short amount of time it takes to gather his energy, and the blast itself is only something of a last resort - it drains his shields of all light and power, and he can only do it less than a handful of times per day. The blast itself is only effective out to a relatively short range, as well. In addition, his shields must be up and activated before he can fire this off. [Area Effect; Flare; Extra Energy x2; Limited Shots x2; Short Range; Static; Unique Weapon Disability: Drains Shields - shields rendered inoperable for the next 20 rounds after firing; Level 1, 20 EP, 60 Damage, 50M range]
~Chaos Magic - Level 1 - 2 Points
-Imbue: Austur can spend 2 EP to charge an object, imbuing it with the capability to emit a pale, cold white light of mediocre strength, visible to anybody with functional eyes. He can activate the light from a distance of up to 100 feet with a successful Soul check, but the effect wears off and the object becomes unable to luminesce after 30 minutes, whether it's active or not. Limitations are within reason, I.E. no charging a building, car, or living creature with light - but rocks, weapons like knives/swords, or articles of clothing/armour are plausible.
-Token of Desire: If Austur can get his hands on something metallic, he can spend 10 minutes and 10 EP to make it into a little token of negative emotion - the extent of his power is, however, apparently limited to Desire. This token amplifies feelings of desire and wanting in whoever lays eyes upon it, and can cause distraction or conflict among the victims - it lowers overall awareness, causing a -1 to Defense Combat Value. A successful Mind roll dispels the effect, and may clue the would-be victims in on who made such a devious device. Effect lasts for about two days, or until the token is destroyed - whichever comes first.
~Energy Drain - Level 2 - 2 Points - 20 EP drain per round
~Force Field - Level 1 [Personal; Limited: Major (Force Field cannot work at night or in dark areas, needs ambient light to form)] - 2 Points - 45 points of damage stopped
~Heavy Armour - Level 2 - 6 Points - 40 points of damage stopped
Natural Attributes: (15 Base + 8 w/Defects Points)
(Name - Current Level - Points Spent - Description/Notes)
~Body +3 - 3 Points
~Mind +1 - 1 Point
~Soul +3 - 3 Points
~Additional Powers - Level 2 - 4 Points - +4 Power Points
~Combat Mastery - Level 2 - 4 Points - Represents Jack's experience with combat - whether it's long-range target engagement, or close-quarters battle, Jack has personally been involved in enough conflict to have gotten very good at dealing with it.
~Gun Bunny - Level 1 - 1 Point - Dead Eye
~Highly Skilled - Level 3 - 6 Points - +30 Skill Points; Jack was a well-traveled man in his past life, and some things don't get so easily lost in the transition from one life to another. Like a working grasp of the fundamentals of physics, or the ability to fix a broken bike motor.
~Personal Gear - Level 1 - 1 Point - 1x Heckler & Koch USP Tactical .45ACP pistol, Hard-Chromed slide, kept in a holster, Suppressor included [Minor]; Full-face riding helmet, with a bleached-bone paintjob [Minor]; A hefty longknife, usually kept in a thigh holster opposite the pistol. It's almost big enough to be considered a shortsword... [Minor]; A toolkit with a multitool, all-in-one do-it-all credit card-sized tool, and some other minor devices, primarily for vehicle upkeep [Minor]
Defects: (max of 8 + any auto defects you pick up)
(Name - Points Earned - *denotes automatic)
~Attack Gesture - Level 1 - 0 Points*
~Powered After Transformation - Level 1 - 0 Points*
~Servitude [Chaos] - Level 2 - 0 Points*
~Puppetry - Level 1 - 0 Points*
~Evil Whispers - Level 1 - 0 Points*
~Short Fuse - Level 1 - 1 Point - Jack is a patient man. Most of the time. Certain things* are likely to set him off, or drive him to the point of leaving the room, before he leaves it a mangled mess of broken furniture and bullet-ridden walls. *Certain things being, touching or messing with his things without his approval - with friends, it's not that big a deal; strangers get one warning before tempers flare. This applies especially to his gloves or his motorcycle helmet.*
~Item Dependency - Level 2 - 2 Points - Jack's pair of fingerless gloves are the focal points for his magic - when he can actually control it - and for his transformation. As far as he knows, if he loses the gloves, he can't change into a big Gun-Knight thing - and, those are his favorite pair of gloves. So he'd be a bit irked if he lost them.
~Terrible with Names - Level 1 - 1 Point - Jack has a hard time remembering most peoples' names, unless they make a lasting impression upon him - or he's around them for a long enough period of time.
~Marked - Level 1 - 1 Point - Jack's eyes are a very uncommon shade of steely blue - very apparent, and very hard to forget. He's a bit ambivalent towards them.
~Tainted By Positive Energy - Level 2 - 2 Points - Jack may be a mesh of his former personality, and the past Kunzite, but as much as he is filled with Chaos Taint, he has also gazed upon a small amount of pure, Positive Energy in the time since he was reincarnated in this new 'verse. Even though he's serving the side of Chaos, he has seen the other side of the field, and it's left him pondering which team he's playing for in this cosmic game - and whether or not he wants to stay on that side.
~Wild Magic - Level 2 - 2 Points - Jack is very unaccustomed to using or directing magic, especially Chaos Magic. As such, most of the time when it starts to manifest, he gets a bit unnerved, and it goes a slight bit haywire unless he can reign it in. Unless he gets some sort of help or training, this problem will continue to manifest.
Skill Points (30 Base +30 Highly Skilled)
(Name - Current Level - Points Spent - Description/Notes)
~Demolitions - Level 2 - 8 Points - Specialization: Artificial Structures - Careful! That toaster might be a bit more incendiary than it was the night before.
~Driving - Level 2 - 4 Points - Specialization: Motorcycles - Likes to ride motorcycles, preferably ones with high speed, good acceleration, and loud engines.
~Gaming - Level 1 - 1 Point - Specialization: Gambling/Card Games - Can hold his own in a game of Texas Hold 'Em, or play a mean match of Go-Fish.
~Mechanics - Level 2 - 4 Points - Specialization: Automotive/Motorcycle, Gunsmith - Good at fixing things that are broke, especially if said things have two or more wheels and a big motor. Or loud sticks that go boom.
~Stealth - Level 2 - 8 points - Specialization: Silent Movement - Capable of moving without making a lot of noise. Practice makes perfect.
~Physical Sciences - Level 2 - 2 Points - Specialization: Physics - Physics plays an important part in everyday life. Being knowledgeable about it is important.
~Social Sciences - Level 1 - 1 Point- Specialization: Psychology - Knowledgeable in the field of Psychology, to a degree.
~Gun Combat - Level 4 - 20 Points - Specialization: Pistols, Rifles - Adept at long-range engagements, with a variety of firearms.
~Melee Defense - Level 3 - 12 Points - Specialization: Sword, Knife, Improvised Weapons - Has experience with defending from close-range attacks, even if ambushed or caught off-guard.